All you got were benefits, but no real draw backs. The big era of 3D graphics was the first notable evolution in games and quite a few different companies stepped up to the place to deliver dedicated graphic processing units or GPUs back in the day. Red Fraction is such an example. Trending Price New. Approaches to Physics Processing Utilizing existing Hardware Most of us still remember the days of Doom and Wolfenstein 3D, where it did not really matter what kind of graphics card you system was equipped with. On the topic of real physic computation, there are generally three camps today. The audience was intrigued by the new technology, but was dissapointed by the actual benefit of it.

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One of these games is G. Massively destructible buildings and landscapes; explosions that cause collateral damage; lifelike characters with spectacular new weapons; realistic smoke, fog and oozing fluids are all now possible with the AGEIA PhysX processor! You may also like. Electronics companies of the United States Fabless semiconductor companies Technology companies established in Companies disestablished in Companies based in Santa Clara, California Defunct companies based in California establishments in California Computer hardware stubs United States video game company stubs.

The benefits of such a specialized card were obvious when playing the first real 3D games and thus the adoption of such hardware went along fast and without question.

The overall acceptance of the new processor type has not been as large as some may have thought and there is an explanation for this. One believes that such calculations can be done by spare cycles or one of the additional cores of a CPU.


BFG PhysX and Performance Updates

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The benefits are much more realistic physics effects and hopefully not such a great impact on the overall graphic performance. Unsourced material may be challenged and removed. It isn’t sure yet. Many games do not see a real world benefit when used with a dual or quad core CPU so some wonder if the extra power could not be used for specific tasks like A. That means physics computation has been handled by the agwia purpose CPU which is already burdened with the ever increasing demands of today’s advanced games including game logic and AI.

It boasts the possibilty of destroying certain walls and other items in the game, but was limited to how far and what you could destroy.

While some game designers have taken that route to enable better artificial intelligence or unload certain tasks from the GPU unto the CPU, Ageia is the first company to actually offer a physics processing unit, or PPU. It turns out though that our hardware was a little glitchy, so we’re having a little revisit.

It’s not just how things look, but how they behave. These are games which came out just before or right after the launch of the Ageia PhysX – so called early adopters. While the adoption of GPUs has gone smoothly, as it did bring real and foremost simply implemented benefits, this is not the case with PPUs.

BFG Technologies AGEIA PhysX (BFGRPHYSXP) MB DDR3 SDRAM PCI Graphic Card | eBay

Carmack shuns dedicated PPU cards. April Learn how and when to remove this template message.

More items related to this product. Meanwhile, the highly specialized graphics processor is fully engaged with handling the rendering requirements of cinematic visuals at interactive framerates. In recent years, the 3D aspect – while still important and still being improved – is taken for granted. Experience a new dimension in gaming physics performance.


This page was last edited on 29 Septemberat Delivering advanced physics is an extremely compute-intensive undertaking, based agela a bfgg set of physics algorithms, requiring tremendous amounts of mathematical and logical calculations with massive memory bandwidth.

The PhysX chip allows developers to use active physics-based environments for a more life-like entertainment experience. System memory and processor speed were the two deciding factors for such old 2D games, which were made to look 3D thus the term 2.


By using this site, you agree to the Terms of Use and Privacy Policy. Thin walls in games were indestructable, while these would never hold up to bullet fire or explosion in the real world.

The second group puts their money on GPUs, which are very effective in processing the 3D environments of modern games. The new processor can simply do them better, faster and also take the load off of a CPU, but the extra effects tend to tax the graphic card, thus reducing the overall frame rate delivered. One aspect which even modern games lack is interactivity and realism within the virtual environment.

All you got were benefits, but no real draw backs.